Projects worked on:

Foley- The reproduction of everyday sound effects that are added to film, video, and other mediums in post-production to enhance audio quality.  


Vancouver Film School - Sound Design Final

One year at the Sound Design for Visual Media program in Vancouver Film School definitely gives and takes from you everything you expect from, from learning how all the different microphones work and how to set them up properly, to designing an awesome sound for a rocket launch or even the steps of small ants.

This is my final, a short film directed by Dan Sully. All recording, editing, mixing and original music composition was made by me.

SFX- Sound effects that are artificially created or enhanced sounds, or sound processes used to emphasize artistic or other content of films, animation, video games, music, or other media

Video Games

Sound Design

You can add HTML directly into this element to render on the page.

Just edit this element to add your own HTML.

Black Ice - Episode 1 - "Black Ice" from Brandon Christensen on Vimeo.

Sound Design Demo Reel

Take control of your nightmares, face them and get the victory. Quantum Nightmare is a first person shooter game with tons of action that has as main feature the use of " FINISH MOVES" to destroy any enemy that gets in your way. All music and sound made by me. Only Available for Android.


SPFX- Stands for Special Sound Effects, these are the sounds that are not related to any particular event or action in the visual, but are heavily designed to give the general mood of what's happening.

Sound Collaboration between Craig Deskins, Beso Kacharava, Carlos Mettaand me for the Video Game The Horroring from VFS Game Design students from the 28th graduating class:Alejandro Borjas, Kristina Soltvedt, Pavel Tomasik and Olivia Veras. All music cues made by me. Music for Credits and Introduction made by me.


Field Recording

Traveling a couple hundred miles to see a special aircraft airshow is definitely worth it, especially when you know you're going to leave that place with amazing sounds. The mics used were the Sennheiser MKH-416, the Sennheiser ME66 and a little Tascam DR-05 which is a portable recorder, though most of the best ones were recorder by this little guy.

Sound Collaboration between Beso Ben Kasharava and me for the Video Game Fragment from VFS Game Design students from the 27th graduating class: Nick Luiten, Lawrence Mathes, Jordan Lang and Garrett Metcalf. All Sfx/Foley/BGs/Spfx were made by Beso and me. Music was a collaboration between Jordan Lang and me.