A Devil's Din
Drummer (2014 - 2015)


Drummer (2012 - 2014)

Solo Project (saul solis)
Guitars, Bass, Synth, Drums (2011 - now)

About Me

Video Games

Quantum Nightmare – Mars Games (2014)
Sound Designer, Music Composer

The Horroring – VFS GD28 (2013)
Music Composer

Fragment – VFS GD27 (2013)
Sound Designer, Music Composer


Truck'd Up - Timeline Audio (2016)
Foley Artist

Black Ice – Timeline Audio (2015)
Foley Artist

Feature Length Films

Pandemic -
Timeline Audio (2016)
Foley Artist

Localization Quality Assurance

Far Cry Primal - Ubisoft (2016)
Enzyme - Latin American Spanish

Just Dance 2016 – Ubisoft (2015)
Enzyme - Latin American Spanish

Pro Evolution Soccer 2016 - Konami (2015)

Enzyme - Latin American Spanish


The Dark - Season 02 - Hit Record on TV (2015) Actor - Myself

Short Films

Hutchison - Three Black Boxes (2016)
Boom Operator / Sound Designer / Foley Artist

El Nuevo Hombre Invisible – IMAGIX Productions (2014)
Sound Designer (SFX)

Mothership – Independent (2013)
Foley Recordist

Cheetah - Baby Snake Productions (2013)
Foley Artist

Ever since I was little I was into all forms of art, especially film, music and video games. I was lucky enough to have a TV where I could play video games whenever I wanted and watch films with my family and discover new productions all the time.


By the time I finished high school I wasn't convinced on my career, and after a semester in Merchandising I decided to change to Animation and Digital Art which was the right choice for me at that moment, and I feel proud to say that I directed the final film between 5 people and the results were the amount of hard work we put into it.


After finishing my degree I went to Vancouver Film School's Sound Design for Visual Media program and it was also the best decision for me at the moment because I learned a lot of things on that course, from recording and designing to mixing and mastering.

Got an open work permit and moved to Montreal Canada, working at Enzyme Testing labs doing Localization Quality Assurance for Latin American Spanish in video games. At Deluxe Media as a Closed Caption Transcriber for Latin American Spanish for films and at the post-production sound company Timeline Audio as a Foley Artist/Sound Editor.  My main goal for life is doing sound and music for video games and animations, I have the  knowledge for it and I know how animators work, I find that it would be the most fun and creative way to approach sound, recording everything from scratch and implementing both my experience with animation and sound to find the best result on whatever opportunities I have.